Last time we looked at how to use Boost.Python to wrap a very simple piece of C++ code. This time we’re going to take that one step further along, and do the same thing for a more complex C++ example – which includes a C++ Class.
For the purposes of this example – let us assume that we have a “legacy” C++ class (i.e. one that we’re not going to change): which looks something like this:
This (deliberately, slightly contrived) class has three methods (and a constructor). We can set the three 8-bit unsigned integers (uint8_t) directly using the set_data() method; we can print the data to the screen; or we can either import from or export to an unsigned char*.
In order to be able to use the importer & exporter methods with Python (via Boost.Python) we’ll need to further wrap these – as Boost.Python won’t let us use unsigned char* directly.
Whilst this method makes our code on the C++ side slightly more complicated; it significantly simplifies the Python code – and it let’s us use some more powerful features.
To begin let’s start with a simple example.
char const* greet()
return "hello, world";
std::string multi_bob(int n)
std::string name = "Bob";
std::string r = "";
for (int i=0;i<n;i++)
r += name;
using namespace boost::python;
Everything above the BOOST_PYTHON_MODULE line is perfectly ordinary C++ code. The clever bit comes in when we call the BOOST_PYTHON_MODULE macro (which is defined within the Boost.Python header)…
In this case we’re creating a Python module – with two methods: one based on our very simple greet() function (which we’re also going to call greet); and one based on the more complex multi_bob(int) function. Note that for this second function, to show the fact that the linkage between the C++ & Python code can be very flexible, we give it a different name on the Python side. Also note that we don’t need to tell the macro about the signature of the function as this is handled for us by Boost.Python.
Tristate multiplexing (or Charlieplexing) is a simple to use technique to expand the number of LEDs that you can light from a simple microcontroller. This post explores the concept, and looks at some interesting calculations we can do when thinking about them.
I’ve been meaning to get around to writing something of a tutorial on the basics of assembly programming using a PIC microcontroller for a while: and this post stared off as the first part of that… But then, in the best traditions of geekery, I got distracted by the interesting mathematics behind the scenes, and instead this post was born. But I’ve not given up on the idea and I will get back to that. Eventually. (But don’t hold your breath). Instead this post is written without any reference to any specific microcontroller architecture, and so you can use the ideas described here on a PIC, an Arduino, and it should even work on a Raspberry Pi (though I’ve not actually tried that yet).
To begin, let’s think about a simple situation where we have a microcontroller which we wish to use to control two LEDs. The simplest implementation is to use one of the microcontroller’s GPIO pins for each LED. This works well for a small number of LEDs; but very quickly gets expensive in terms of the number of pins it uses if you want more than a handful of LEDs; and depending on what else your microcontroller needs to do (and/or how many pins it has available to begin with) it soon becomes unsuitable.
The solution is to multiplex the LEDs – that is to say connect more than one LED to each pin, and use a combination of multiple pins to select the one we want.
I recently found myself needing to call a C++ class from within Python. I didn’t want to call a separate process (as I had previously when using Thrift – see Using Apache Thrift for Python & C++); but rather to call a C++ library directly.
Before I go on I should say that there are a lot of different ways to do this is Python – and I’ve picked one that worked for me. Other techniques are available – and opinion seems quite divided as to which (if any) technique is ‘best’.
To start with we have our C++ class, written in the usual way.
I’ve recently got myself an Amazon Echo Dot; Amazon’s speech-based, voice-controlled device using Amazon’s Alexa, digital assistant. They’re pretty nice devices; and they’re quite fun to play with (and not too expensive either) – though I’ve not had it long enough to say if it’s actually useful yet…
Obviously the first thing that I did with it was to try to write some code for it. (Actually that’s not quite true – the actual first thing that I did with it was to run through all of the many, funny and often very geeky, easter eggs that have been baked into the system. I think my personal favourite is “Alexa who is the mother of Dragons?” – closely followed by “Alexa: Tea. Earl Grey. Hot.”). But I digress…
Coding for Alexa is actually pretty easy; and appealingly for an old-school back-end programmer like me: there are no visual user-interfaces to worry about. It’s all done with simple JSON; in the form of a pretty simple web application. Perhaps more interestingly there’s no need to worry about the server for that application – since it’s ideally suited for using Amazon’s AWS Lambda Functions.
Unfortunately, whilst there are quite a few tutorials on how to use Thrift: some of them concentrate on explaining how Thrift is working behind the scenes (which is important, of course): rather than on how to use it. There also aren’t that many that concentrate on using C++. So having spent some time working through some of the tutorials (and the book Learning Apache Thrift), I though I’d have a go at writing something of a practical guide. I’m quite deliberately not going to focus on how Thrift works: if you want that, let me suggest the Apache Thrift – Quick Tutorial. I’m also going to assume that you have Thrift installed on your computer already (again, there are lots of sets of instruction on how to do this — Google will be your friend), and that you’re using a Linux or MacOS computer. You should be able to follow-along with most of this if you’re using Windows: but there will be a few differences, especially when it comes to compiling C++ files.
If you’re not familiar with the game – the idea is to write the shortest regular expression possible that will select every element of a list, without selecting any elements from a second list. But what are regular expressions, you ask? Well, they’re a special sequence of characters that specify a particular textual patter – so you can use the appropriate regular expression when programming to automatically extract specific text from a list, file, or other text. There are some great tutorials on the web if you want to learn regular expressions (and you really should – because they’re great) – for example regexone.com…
I didn’t want to use lists of Presidents of the United States (as that had been done) – so I decided to have a go at the age-old challenge: animal, mineral, or vegetable…